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How To Create A Frame Buffer For A Camera On Uctronics 3.5 Inch 480x320 Tft Lcd Using A Frame Buffer

This page provides information on the New V-Ray Frame Buffer and its features.

Overview


The resigned Five-Ray Frame Buffer (VFB) is a 2nd generation V-Ray virtual frame buffer.

New VFB is available in 3ds Max 2018 or subsequently. Older 3ds Max versions only support the previous V-Ray VFB.

New VFB is much more than a render paradigm holder window. The new enhanced version provides a higher level of post processing adjustments and ability to modify your scene from inside the new VFB. Here is a list of old and new benefits yous should know:

  • Paradigm preview:
    Loads render elements channels via a dropdown list;
    Works with display corrections;
    Loads various 8bit and 32bit file formats, including V-Ray resumable files;
    Image comparison betwixt 2 or four renders;
  • Paradigm management:
    Keeps the rendered image in total 32-flake floating point format;
    Tin can store history of rendered images with their post rendering corrections;
    Tin relieve corrected output to diverse image formats;
  • Prototype editing and post processing:
    Fix Colour Corrections to rendered prototype and its elements;
    Blended mode for Back to Beauty workflow including layers corrections;
    LightMix command on lights contribution in the rendered paradigm;
  • Scene editing:
    Can modify actual lights values by transferring updated intensity and color from LightMix mode;
    IPR camera navigation and focus control from inside VFB;
  • Render management:
    Denoiser control;
    Region rendering command and test resolution;
    Allows you to cull the society in which the buckets are rendered;
    Automated render resolution adjustment in IPR when the new VFB window is resized;


Carte du jour

Menu Options

File

Save electric current channel Saves the currently loaded channel to an epitome file format. Note that color correction layers are not saved.

Save all prototype channels to divide files – Saves all the render elements to separate files. Press the options( ) push to open up a menu with more settings.

Salve all paradigm channels to single file Saves the prototype to a single multi-channel EXR or .vrimg file.

Load prototype – Opens an prototype file to be previewed in the 5-Ray Frame Buffer.

Batch image processing – Allows processing of multiple .vrimg files with the same layer tree changes at the same fourth dimension.

Salvage all image channels to separate files options

Save VFB colour corrections to return elements – When enabled, all color corrections are saved to the render channels (equally opposed to only the RGB and effectsResult channels).

Batch Prototype Processing

Input folder – Specifies a path to first images.

Output folder – Specifies a path for the output images.

Layer preset – Specifies a layer tree corrections preset.

Output filenames suffix – Specifies a suffix added to the output epitome filenames.

Overwrite existing – Enables overwrite of existing files with the same proper noun in the output folder.

Render

Showtime interactive rendering – Starts IPR.

Abort rendering Stops the current rendering.

Render Starts rendering.

IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes:

Isolate Selected – Renders simply the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the option to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the low-cal contribution in the scene;
Ambient Occlusion – Renders ambience occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image

Follow mouseRenders the closest bucket establish to the mouse arrow, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer.

Follow mouseDrag the mouse over the VFB while rendering to modify what part of the image is sampled beginning;
Follow mouse (locked) – Locks the bucket (or sampling) starting point.

Re-create current aqueduct to clipboard – Copies the current channel to the clipboard.

Duplicate to host frame bufferCreates a 3ds Max virtual frame buffer copy of the electric current VFB.

Articulate image – Clears the contents of the frame buffer. This is useful when starting a new render to preclude confusion with the previous image.

View

Display color space – Specifies the colour space, in which the image is displayed.

None – Does not specify a color infinite;
sRGB – Displays the paradigm in sRGB colour infinite;
OCIO – Displays the image in a color infinite loaded from an OCIO configuration file;
ICCDisplays the paradigm in a color space loaded from an ICC configuration file;
Gamma 2.2Displays the image in Gamma two.2 color space.

Zoom VFB – Zooms in/out the rendered image in the VFB.

Zoom 50% – Zooms out to fifty%;
Zoom 100% – Zooms to 100%. Alternatively, double-click in the VFB with the left mouse button;
Zoom 150% – Zooms in to 150%;
Zoom to fit – Zooms the current paradigm to fit in the VFB. If Render Region is active – zooms to the region.

Channels

View crimson aqueduct – Displays the red channel;
View green channelDisplays the green channel;
View blue channelDisplays the bluish channel;
Switch to blastoff aqueduct – Displays the blastoff channel;
Monochromatic mode –Displays the epitome in monochromatic mode.

Test resolutionEnables exam resolution in VFB. The submenu allows choosing a percentage of the return resolution to set as the test resolution. You lot tin choose betwixt 10%, 25%, 50%, 75%, 110%, 125% and 150%. Annotation: This only affects Five-Ray and does not impact the native 3ds Max exam resolution setting found under 3ds Max'southward Render Setup dialog.

Colour – Opens the color clamping submenu options:

Force colour clamping – Forces color clamping;
View clamped colors – Displays the clamped colors.

Use pixel aspect – Enables visualization of the pixel aspect ratio.

Options

VFB settings – Opens the VFB Settings window where y'all tin can adjusts settings for Return View, Return Region, History and Layers.

This dropdown gives access to render elements rendered for the scene. The selected return element is displayed in the VFB. By default, the RGB color and Alpha return elements are available. Any additional render elements that have been added to the scene also announced in the drop-downwardly.

Displays the coordinates of the mouse pointer.

Due southpecifies the sampled surface area size. Click on the pointer to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7.

Signifies whether color and display corrections are practical (RGB) or non (Raw) when showing the sampled pixel values at the current mouse arrow position.

Displays the RGB pixel values at the electric current mouse arrow position earlier applying whatever color corrections.

Specifies RGB values. Click on the pointer to open up a context bill of fare with the available options.

None – Does non specify the RGB value.
HSV – Specifies the Hue, Saturation and Value of the pixel under the electric current mouse position.
Spider web – Specifies the HEX of the pixel under the current mouse position.
viii bit – Specifies the 8bit color palette of the pixel under the current mouse position.

Displays the Hue, Saturation and Value of the pixel under the electric current mouse position when HSV is selected.

Displays the HEX of the pixel under the current mouse position when Web is selected.

Displays the 8bit color palette of the pixel nether the current mouse position when 8bit is selected.

Locks the mouse pointer coordinates and displays information for the selected pixel.

Shows corrected colors.

Shows the V-Ray Log which contains messages about the render procedure. The V-Ray Log is also available in the Log tab.

Displays the red channel.

Displays the greenish channel.

Displays the bluish aqueduct.

Displays the Alpha channel.

Saves the prototype to disk. Printing and concord the icon to bring up the submenu:

Save current aqueduct – Saves the current channel to an image file format;
Salvage all paradigm channels to separate files – Saves all the render elements into separate files. Printing the options( ) button to open a card with more than options.
Save all epitome channels to single file – Saves the image into a single multi-channel EXR or .vrimg file.

Clears the contents of the frame buffer. This is useful when starting a new render to prevent defoliation with the previous image.

Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. With this option enabled, you can right-click on the image and select Lock bucket starting point to lock the saucepan (or sampling) starting indicate.

Enables/disables examination resolution in the VFB. Press and concord to bring up the submenu to select the percentage of the return resolution to gear up as the examination resolution. Note: This only affects Five-Ray and does not impact the native 3ds Max exam resolution setting constitute nether 3ds Max'south Render Setup dialog.

Allows you lot to return regions in the VFB.Encounter the Render Region section for more data.

Enables the Debug shading/Isolate selected options in IPR. Press and hold to choose between the unlike modes:

Isolate Selected – Renders only the selected object(southward), while the remainder of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Option – Locks the choice to the currently selected object(s). Changes to other objects or lights can exist made while rendering the same isolated object(due south);
Lightning – Renders only the calorie-free contribution in the scene;
AmbienceOcclusion – Renders ambience apoplexy for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Starts IPR. If there is more i photographic camera in the scene, hold left mouse push to display a list of the available cameras.

Stops the current rendering.

Starts rendering. If there is more one photographic camera in the scene, agree left mouse push to display a listing of the bachelor cameras.

When pressing Shift + this push, starts Render last and the last rendered viewport/camera is rendered.

Pauses interactive rendering when using V-Ray GPU.

Refreshes interactive rendering.

Render History


The Five-Ray VFB keeps a history of previously rendered images, and lists each with a number, thumbnail, and textual details in the Render history panel. Up to iv images tin can be called from the history to be compared in the VFB (as shown beneath). History files are stored as .vrimg files in a user-specified binder. Return history settings can be configured in the VFB Settings window.

Enables or disables prototype A/B vertical comparison. Select images A and B from the render history.

Enables or disables image A/B horizontal comparison. Select images A and B from the return history.

Enables or disables image A/B/C/D comparing. Select images A, B, C and D from the render history.

Saves the electric current epitome from the VFB to the render history. The prototype is placed at the elevation of the render history listing.

Loads the selected epitome from the return history to the VFB.

Removes the selected image from the render history.

A search field where yous can filter the images based on the scene paths and notes. The filter text is selected when pressing the Enter from the keyboard.

The keyboard keys from 1 to nine tin can be used to quickly load the first ix images from the history to the VFB.

The History panel with notes/name, resolution/fourth dimension, and shortcut cardinal info displayed. Correct-clicking on an image in the VFB history brings up a popular-up menu with some useful options.

Epitome Info window

Edit note – Allows you to add a text comment to the prototype; the comment appears beneath the epitome.

Set A– Sets the return equally A epitome for A/B comparison.

Set B–  Sets the render as B paradigm for A/B comparing.

Load to VFB – Loads the selected image in the VFB (same as double-clicking on the prototype).

Delete– Deletes the selected image from history. The image is moved to the organization's Recycle Bin and can be restored from there if needed.

Load layers  Loads the layer tree preset of the selected epitome.

Load 5-Ray settings– Loads the V-Ray settings used for the  saved return.

Compare Five-Ray settings– Opens the Compare Five-Ray settings dialogue, where you can compare the render settings of saved renders.

Image Info – Opens a window containing detailed information virtually the image, including, but not limited to Camera, Aperture, FOV, Target Altitude, Five-Ray version, return time, and also custom attributes specified in the exr metadata of VRayOptionRE return element. Take in listen that the photographic camera values are saved in organization units. Too, the vrayrevison info displayed in the list is non related to the saved .vrimg file but to the current V-Ray build installed for 3ds Max.

Open up scene – Opens the rendered scene in the viewport. This option works as long as the initial file path of the scene has not inverse subsequently the return.

Re-create scene path– Copies the full path to the scene.

Copy project path– Copies the full path to the project.

Show in folder – Opens a file explorer with the corresponding epitome selected.

Reload history– Re-reads the history paradigm list. This may be needed if the history binder is updated outside of 3ds Max (e.g. from another 3ds Max session).

If you desire to continue the layers that come with the Max scene, turn the Car Load Layers choice off from VFB > Options > History tab. If you lot want to load layers from an external epitome, enable the Auto Load Layers choice and check how you save those images.

Layers


The redesigned V-Ray Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You tin can enable or disable a particular tool using the visibility icon ( ) to the left of its proper noun. The icon indicates that a layer is disabled.

Layers are but saved to .exr and .vrimg files written through V-Ray'south own output. Notation that the output in Render Setup > Mutual tab is written by 3ds Max then .exr files saved from there practise not have Layers saved.

When saving layers to an exr/vrimg file, V-Ray writes a flag indicating whether the color corrections are baked in the RGB channel. For example, if you save an exr from the VFB File menu > Salvage all image channels to unmarried file option, V-Ray creates an .exr file with corrections baked in. It also saves the layers as metadata and the flag that corrections are baked in. When loading images into the Frame Buffer, V-Ray checks if the image has corrections broiled (using the flag), and if such are plant, the layers are non loaded (from History panel > Load layers option or VFB File menu > Load image option) considering this causes double correction.

For more information on using the Layers, run across the Layers page.

Creates a layer. Multiple layers of the aforementioned type can be added.

Binder  – Allows group multiple layers;
Background – Adds a background colour correction layer;
Render Element  – Selects a render element (with ability to employ mask on it) from your image that you tin can use in compositing. This is only available when the Source layer is set to Composite;
Constant  – Adds a solid color that can exist used to achieve an consequence on another layer (for instance to multiply by the constant) ;
Exposure  – Adds an Exposure color correction layer;
White Residual  –Adds a White Residue color correction layer ;
Hue/Saturation  – Adds a Hue/Saturation colour correction layer;
Color Rest  –Adds a Colour Balance color correction layer ;
Curves – Adds a Curves colour correction layer;
Lookup Tabular array  – A Lookup Table layer allows loading a LUT file for color transformations;
Filmic Tonemap  – Contains different types of mapping curves and gamma corrections. Also allows selection of a color infinite.
Integer mask element – Mask is used with integer render elements like VRayRenderID, VRayObjectID, and VRayMtlID Render Elements.
MultiMatte mask element – Mask is based on the MultiMatte Render Element.
Cryptomatte mask element – Mask is based on the VRayCryptyomatte Return Element.

For more than information, see the Layers page.

Deletes the selected layer(southward).

Saves a layer tree preset.

Loads a layer tree preset.

Quick admission to custom layer presets. You must fix the path to it in the VFB Settings.

Undo various actions related to layers such as create, delete, reorder or change a layer.

Redo diverse actions related to layers such as create, delete, reorder or modify a layer .

Each layer has a context bill of fare. Right-click to display it:

Command Description
Reset Resets all changes done to the selected layer.
Salve Saves the layer as a preset.
Load Loads a preset for the selected layer.
Delete Deletes the selected layer.
Save as LUT Bakes all the color corrections to a LUT file.
New Layer Creates a new layer.
Duplicate Duplicates the selected layer.
Alloy Modes Specifies how the selected layer blends with the outcome from all layers below it.

Stats


The V-Ray Frame Buffer allows monitoring of different statistics and information nigh your scene in the Stats console. The verbal contents of the Stats changes depending on the scene,  the rendering mode (interactive vs production, bucket vs progressive) and others.

Right-click to display a context menu, assuasive you to copy the Stats values.

Log


The Log panel provides messages about the return process. Verbosity control is available and you can filter the type of letters shown in the Log: All, Mistake Only, Error & Warnings, or Fault, Warnings & info. Additional options are available when you click on the Open options button:

Show progress – Shows a completion percent of each task (e.g. building Light Cache).

Wrap – Wraps longer lines in guild to avert horizontal scroll.

Undock– Docks/undocks the Log tab.

Notation that the V-Ray Log is also attainable via theEvidence log button.

The Log tab can exist detached and used equally a split up window or docked elsewhere.

Ctr+F opens a search field .

VFB Shortcuts


These shortcuts navigate through the VFB epitome. Please note that the VFB window must take the electric current focus for the shortcuts to have effect:

Mouse Description
Mouse bicycle Zoom in/Zoom out
Double-click left push button Zoom to 100%
Middle button dragging Pan (paw tool)
Ctrl+Shift+Left click Zoom in the rendered image
Ctrl+Shift+Right click Zoom out the rendered image
Keyboard Description
Global
H Show/hide history
P Show/hide simply layers tree
Ctrl+L Show/hide whole correct panel
F11 Toggle full screen
S Show/hibernate VFB settings
History/Return View
Eastward Enable history A/B/C/D compare manner
Q Enable history A/B horizontal compare mode
W Enable history A/B vertical compare way
N Edit a note in VFB History console
1-ix Load the respective paradigm from the new VFB history
Layers/Property Panel
Ctrl+Y Redo various deportment related to layers such equally create, delete, reorder or modify a layer.
Ctrl+Z Undo diverse deportment related to layers such as create, delete, reorder or modify a layer.
Layers
Del Delete layer
Bulletin Log
Esc Shut search
Ctrl+F Activate the Search field in Log tab
Return Find next
Shift+Return Find previous
Return View
Esc Arrest render
Ctrl+C Copy the VFB image to the Windows clipboard; the image is copied exactly as information technology appears on the screen (pregnant sRGB/LUT/OCIO etc. corrections are applied). The total resolution image is copied to the clipboard, fifty-fifty if the VFB view is zoomed in/out.
Ctrl+O Load epitome
L Lock the mouse arrow coordinates and display information for the selected pixel, i.e. activate the Lock pixel info coordinates  push button.
Arrow keys Pan image left, up, right, downward
A Switch to Alpha channel
B View Blue channel
Thousand View Green aqueduct
R View Red channel
Page Down View next aqueduct
Folio Upwardly View previous channel
* Zoom to 100%
+ / = Zoom in
-/_ Zoom out
F Fit region or whole image in the VFB

Please, note that when the Enable shortcuts option (VFB > Options > Shortcuts tab) is disabled, all 3ds Max shortcuts are expected to have effect, even if the VFB window is in focus.

VFB Shortcuts are customizable in the VFB > Options > Shortcuts tab.

VFB IPR Options


Existent Zoom – When enabled, scrolling does non zoom the pixels of the rendered image, but instead moves closer or further from the rendered geometry.

View Navigation – Requires a photographic camera view. Adjusts the view angle from the return in the VFB instead of in the viewport. But click and drag in the rendering area of the VFB window.

Pause– Pause/resume rendering when rendering with V-Ray GPU.

Re-initialize – Restart rendering.

Select object(Ctr+Click) – Directly select scene objects by clicking on them in the VFB rendering area.You can utilise the Ctrl + left mouse button keyboard shortcut instead.

Become object material(Shift+Click)– Pick a scene cloth from an object that is being rendered. You merely demand to click on that object in the VFB rendering area and the material editor opens with it. Yous can employ the Shift + left mouse button keyboard shortcut instead.

Set focus distance(Alt+Click)– Sets the target distance for the Depth of Field effect to the location clicked in the VFB rendering expanse. Yous can use the Alt + left mouse button keyboard shortcut instead.

Note that the keyboard shortcuts work only inside the VFB window.

Render Region


Region rendering can exist used in both IPR and Production modes to isolate only office of the frame for rendering. Usually, when a render region is used, you would like to salve the whole frame instead of the region only.

Saving single channel .exr files ignores the render region and always saves the full frame. This applies when saving the .exr from: Render Setup> Commontab > Common Parameters> Return Outputand Return Setup> 5-Raytab > Frame buffer> Separate render channels.(V-Ray ignores 3ds Max'southwardParadigm Region option residing in the 3ds Max native file output dialog netherSetup >OpenEXR Configuration window.)

Saving multi-aqueduct .exr files writes just the render region data in the file past default but it can be set up to save total frame instead. If the file output is saved throughRender Setup> 5-Ray tab >Frame buffer >V-Ray raw paradigm file, in society to save the render region with the rest of the frame, add together VRayOptionRE return chemical element and set itsexr data window option toWhole Image. Saving multi-channel .exr files fromVFB > Save all channels to single filesaves the render region when it is enabled from the VFB. This happens even if you lot accept selected a render region on top of the already rendered frame, without an bodily region used in the rendering process. To save the full frame from VFB, disable the render region.

Notes


Source: https://docs.chaos.com/display/VMAX/New+V-Ray+Frame+Buffer

Posted by: petreecoulth56.blogspot.com

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